Jun 22, 2005, 01:04 AM // 01:04
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#101
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Frost Gate Guardian
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Quote:
Originally Posted by Snowman
To be honest I cant wait until all you beta players and bored players go buy another game.
I dont think A.net will give a damn if you 'leave and never come back' I know I wont.
In fact I would encourage it... please.. PLEASE.. GET LOST!... no seriously... go away!
If you find it repetative and boring then the game is not for you.. and here is the news flash, IT NEVER WILL BE!
I'm not joking around.. I have been in the gaming community since I was 15 (12 years ago), had my own game shop, cyber cafe, hundreds of clans.. I come across this complaint with every game.. and the advice is always the same....
If you get bored, play something else! the game is not suited to you.. as much as you would like it to be.
GW Suits me down to the ground.. I love it, and I love being part of a new game that will grow and evolve.. A shame some people cant see this for the opportunity that it is.
I missed the development of games like CS, NS, CoH Everquest... these all had the same problems in their early days..
The Snowman
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future expansions will rely on if peoples interest gets held long enough to purchase them. While a lot of players may still play this game I would bet that atleast 30% of there original playerbase is gone because of the lack of casual gamer appeal. That is a huge chunk of people to lose in a game, but because of no monthly fee the company wont see the impact until they release the expansion and it flops.
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Jun 22, 2005, 01:38 AM // 01:38
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#103
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Knights Templar
Profession: W/E
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Truthfully, I only come to these forums now.
My interest has gone toward Deer Hunter 2005 for goodness sake.
Last edited by JjK; Jun 22, 2005 at 01:38 AM // 01:38..
Reason: got rid of an "S"
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Jun 22, 2005, 02:18 AM // 02:18
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#104
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Wilds Pathfinder
Join Date: Apr 2005
Location: Israel before, CA now.
Profession: R/Me
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To summarize some primary suggestions:
1) Make the game have difficulty modes like Diablo 2.
2) Bring back grind and farming.
3) Isolate Pve and PVP.
4) Give PVP more options.
I think that should more than satisfy the vast majority of players, and well more than enough to give people something to chew on in between expansions.
I sure hope ANET reads this, because these changes are not so difficult to implement when you think about it.
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Jun 22, 2005, 02:50 AM // 02:50
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#105
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Academy Page
Join Date: May 2005
Profession: R/N
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I love this game and don't really see how i could ever get bored from it. I am however a very casual gamer and i haven't spent 300+ hours since the game came out, and honeslty i can't image someone spending that much time on any thing and not getting bored i mean holy cow that's alot of freaking time spent staring at a computer screen (you should really take better care of your eyes ) I think everybody that says they are bored need to start posting the time they spent on the game. ... Brace yourself for a really crapy anology... think of it like food, i love fettucini alfredo, it is by far my most favorite food but i can't eat it everyday, or even more than twice a week or i get tired of it.
I don't know, its just my thought that maybe some of you (i'm not trying to say everybody) are bored simply because you've played the game non stop since it came out and need to take a break, that doesn't make it a bad game it just might mean you need to get some sleep every now and then and not expect the game to fulfill every need of your life,
/end rant
anyway that's just my two cents, and to the rest of you who are bored after very little game time then maybe the game isn't for you
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Jun 22, 2005, 03:03 AM // 03:03
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#106
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Frost Gate Guardian
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Perhaps diffictultly levels in pve game is the way to go, but the problem is what could be rewarded for playing on the higher level?
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Jun 22, 2005, 03:06 AM // 03:06
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#107
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/Me
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I'm getting a bit bored for several reasons
PvP can get very frustrating 95% of the time if you are in a random group, I swear to god if they had some kind of system that could tell me if these guys have completed the game I would be much better off (I don't care if people who create pvp chars are disadvantaged anymore). And yes I am in a guild waiting till they get bored of uw and fissure so I can finally get some pvp going.
PvE for me has now become a farm quest for the simple reason that I need better equipment to compete. Many people using ebay to buy money. So many people farm to get money/weapons, It's sad, really sad that I must force myself to make some damn money, and arenanet is forcing everyone to stop farming. I've gotten quite a good number of hours out of gw already, I never thought it would last forever either.
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Jun 22, 2005, 04:02 AM // 04:02
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#108
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Wilds Pathfinder
Join Date: Apr 2005
Location: Israel before, CA now.
Profession: R/Me
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I'm probably going to get flamed for this, but it seems like the time to raise the level cap has come upon us. The most generic form of advancement in any rpg is leveling, and it should be changed so that beating the game on higher difficulty is the only way to get higher in terms of levels. Controversial, but I think it would go a long way.
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Jun 22, 2005, 04:24 AM // 04:24
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#109
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Ascalonian Squire
Join Date: Jun 2005
Location: In a cave, by a lake of fire
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its bad when u log on in a game only to chat with the ppl u know. iam at that point now.
and if i ask the guildies what theyre up to, the reply is usualy "nothing..iam bored".
iam pretty much done with this game, even if they release an expansion or two.
this game has little to offer, exept from "playing barbie" getting "cooler" clothing.
i could make pretty long list of elements missing in this game, but i wont bother.
how areanet thought gw whould survive is a mystery to me. nerfing drops and making areas harder is just another. i noticed something else to, some skills seems to have been changed.
as i see it now, the only good reason to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOinue playing is course the game dont have montly payments. and thats not to motivating..
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Jun 22, 2005, 05:19 AM // 05:19
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#110
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Ensign hit the nail on the head, as usual. There's not enough for PvEers to do in the long term, so they obstain to anything that would reduce PvP grind - That's their grind. So what if it ****s up the PvP game, right?
I logged in a couple days ago because a guildie IMed me and said we were GvGing. I thought he just messing with me. Wow. We got 4 people together and did a short GvG with half a team build, got stomped, and spent the next hour and a half talking about other games and thinking about how awesome beta was.
Ya know what else i'm tired of? People who tell me I'm "bitching", "ranting", and "whining". The game sucks. Whipe the fanboyism from your eyes. Or, rather, beat the game for your first time and come back and tell me you're not bored. If not, then go do it a second and a third, and tell me it's easy to unlock all skills and runes without playing 1,000+ hours. This is a GAME! It's not supposed to be work. Why should I have to invest time to have fun. A.Net was very clear that they didn't like these kinds of games, but surprise surprise, the made one!
__________________
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Jun 22, 2005, 05:19 AM // 05:19
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#111
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Lion's Arch Merchant
Join Date: Apr 2005
Location: http://sof-guild.com/
Guild: Servants of Fortuna
Profession: Mo/R
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Quote:
Originally Posted by Ensign
PvE players, after completing the game, want something repetitive to do that still results in 'advancement'. They want to grind money, or new equipment, or levels, or something for their character.
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I consider myself 80% PvE player. What I want is more areas to explore. What I don't want is having to horde/bicker/trade or waste a huge chunk of my gaming experience repeating the same actions on the same area over and over again. What I want... is expansion packs. Overall, I'd say, Guild Wars is succeeding as a PvE game; and my final verdict will happen with the next expansion pack.
Quote:
Originally Posted by Ensign
On the other hand, PvP players have tons they need to grind out once they complete the game - they need to unlock more sets of skills, more weapon upgrades, and then there's the maddening superior rune grind.
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Yea, this really sucks. When I found out that after you "ascend" and change your secondary classes you have to grind to unlock them _again_ (even though another character has them...) that pisses me off. It still does.
What I want from the PvE experience is strategy and playing with builds. If I have to spend an entire weekend "grinding" to get that one skill I wanted to try... it's not fun. Guild Wars is failing as a PvP gaming system.
The real question is: where is Arena Net goingto spend their time/money? On the PvE system, because that's where the expansion packs will be.
Quote:
Originally Posted by sino-soviet
I'm probably going to get flamed for this, but it seems like the time to raise the level cap has come upon us. The most generic form of advancement in any rpg is leveling, and it should be changed so that beating the game on higher difficulty is the only way to get higher in terms of levels. Controversial, but I think it would go a long way.
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It would go nowhere with me. I like it that I can get on and play with 2 friends from college (we are 15-20 years out of college now) on a Saturday afternoon. It's fun. What I don't like is when there are huge differences in skills/armour/etc. between my friends. What's important about this fantasy land is that we are all essentially equal; one of my friends makes 400K per year -- another one barely makes 30K. Yet we all play together.
You wreck that, and you wreck my enjoyment.
Last edited by IxChel; Jun 22, 2005 at 05:44 AM // 05:44..
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Jun 22, 2005, 05:32 AM // 05:32
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#112
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Wilds Pathfinder
Join Date: Apr 2005
Location: Israel before, CA now.
Profession: R/Me
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I think the devs. really ought to check this particular section of the forum. I hope they take note of some complaints.
Last edited by sino-soviet; Jun 22, 2005 at 06:15 AM // 06:15..
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Jun 22, 2005, 06:27 AM // 06:27
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#113
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by IxChel
The real question is: where is Arena Net goingto spend their time/money? On the PvE system, because that's where the expansion packs will be.
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If you make a PvP game, then focus on spending the majority of your time and money on the very narrow (enjoyable the first time, but narrow) PvE aspect of it, that in itself is a huge failure.
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Jun 22, 2005, 08:28 AM // 08:28
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#114
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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Quote:
1) Make the game have difficulty modes like Diablo 2.
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Alas this wouldn't work within the GW frame work. In Diablo 2 you a had 99 levels to play with and would gain 23-26 levels on completion of easy. GW has 20 levels only which is actually acheivable 3/4 of the way through the story arc.
Monster scaling from Diablo, or even Dungeon siege would be nice. Having areas able to scale from single player (no henchies) to a group of 8 players for every area, based on average group level would be good. It would also be acheiveable due to the instance gaming system / dynamic of GW.
Having spawns change rather than just Boss's would make a huge difference also. There is only so many times I want to leave post ascalon , walk up the slope, Kill to giant scorpion thing, look right and kill the other one.
This happens on every single map, the monsters and monster placements simply do not have enough if any variety to make rerunning areas fun after the 15th time through.
The item requirement system inplace is actually useless, the do need to implement a level / item restriction system that actually makes items not usable if you dont have the right skills / classes or even high enough level. Why because in PvE finding that item that you can't use makes it all the more worth while once you can, and it also will balance out the low level arenas so you don't get "Twinking Griefers" as it is simply not possible to do it.
It also encourages player trade, "WTS Mesmers staff as I'm a warrior and have no use." etc.
For a online, single payment game GW is awesome, but if they had gone down the monthly fee route it would have been a big a flop as Matrix online, which has already been sold to sony as warner bro's are cutting their loses quick time.
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Jun 22, 2005, 08:55 AM // 08:55
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#115
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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I play this game... WAY too much. But I'm not complaining.
315hrs on my E/Me + 186hrs on my Mo/N +77hrs on my R/W = 578hrs total, and counting. And of course this is neglecting the maybe 20some hours I must have spent total between experimental pvp characters... and maybe -150hours worth of time I left GW on overnight AFK *Cough*
Wanna know what? I'm still having a blast, experimenting and coming up with new builds, ideas, devastating combos, or dabbling in established builds and combos, or leading a UW or Fissure group to success, people in my groups always come out of it not only successful, but richer and smarter as well. It's somewhat satisfying to answer everyone's questions, and watch out for the newbies, rather than berate them.
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Jun 22, 2005, 09:31 AM // 09:31
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#116
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Frost Gate Guardian
Join Date: May 2005
Guild: Pirates of BBQ Bay
Profession: Mo/Me
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Quote:
Originally Posted by BrokenSymmetry
I completely agree with this: Currently, PvP is not fun for the casual gamer. It takes ages to form a party, and you're crushed in a few sections by a well-trained and co-ordinated Guild-based team.
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Did you know that there is an arena with random teams in Lion's Arch? Just go there, click enter mission, and you have your team of 4 random people. Sometimes it will suck, then again it will do great, thats the fun of it.
And zero waiting time.
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Jun 22, 2005, 10:22 AM // 10:22
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#117
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Pre-Searing Cadet
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Lost interest 2 weeks ago when I fully realized how long it would take me to unlock all the things I wanted for PvP AFTER I finished the PvE portion. So take note people:
1) YOU CAN HAVE MY STUFF
2) THE DOOR MISSED ME
3) BATTLEFIELD 2 IS HERE !!!!!!!!!!!!!!!!
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Jun 22, 2005, 10:26 AM // 10:26
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#118
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Ascalonian Squire
Join Date: May 2005
Location: the Netherlands
Guild: sYs: System Override
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can i have your stuff? ^^
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Jun 22, 2005, 10:49 AM // 10:49
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#119
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Ascalonian Squire
Join Date: May 2005
Guild: Apocalypse Creed Mercenaries(ACME)
Profession: Mo/E
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I'm also starting to wonder what there really is to do in this game after finishing the PvE campaign.
I was really hoping this would be the game to change the face of MMOG's for good...no monthly fees, less grind, more skill required, etc.
I'm not sure how peeps can say that this is great PvP...most of the time PvP is a confusing mess that ends with "Victory!" or "Defeat!" IMHO it's the PvE areas that require the most thought and strategy to get through where as PvP is the same thing over and over...once your team has a strat that works against some teams, you play until you get defeated or bored and that's that.
Attempting to remove farming from a MMO is also bad. Whatever ANet thinks it's doing to bring down prices and make for a friendlier economy, it's not working.
It's just a game...one that many people will play obsessively under the right circumstances. Taking away the ability to go out and solo farm for the exhiliration of getting a good rare drop or just some stuff to sell kinda makes the game suck. After you get through the awe-inspiring superficialities, there's not much left, especially if you dont always want to be in a party yet want to gain the full benefits of working your way through an area.
I like doing instance runs with a full party of Guildies.
I don't really like PUGs.
Guild Based PvP = GOOD!
PUG PvP = INANE!
No Farming = No Fun = No Replay Value after a certain point.
I feel like I've gotten my moneys worth out of GW and I like the game system but I really thought there would be more to do after finishing the game.
Laters,
Tzu
Last edited by Miyamoto Tzu; Jun 22, 2005 at 10:56 AM // 10:56..
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Jun 22, 2005, 11:51 AM // 11:51
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#120
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Frost Gate Guardian
Join Date: May 2005
Guild: Pirates of BBQ Bay
Profession: Mo/Me
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Quote:
Originally Posted by Nokomis
And I am tired of posts that bitch about people who bitch about everything.
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I dont mind people who complain about whatever they had a problem with... once, twice... but there are some who continually troll the boards for weeks when they are not even playing GW, and do nothing but call anyone who disagrees with them a n00b, and discourage new players from finding out whether or not they like GW for themselves. Because, face it, everyone's experience and preference will be different.
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